Larger Projects (click through to their pages)

Catacombs

Apathia

More coming soon!

Game Jams

All of the following were made with Unity, unless otherwise stated.

Lily Frog (GMTK Game Jam 2025)

This game was made with friends from university: Jeremy, David, Andy, and Alvin.

The theme for this jam was Loop, so we made a simple platformer-like game where you swing around obstacles. We used a frog because it’s cute, and we chose to have the frog (Lily) pollinate flowers on their way to their destination while also avoiding obstacles like birds and thorns. I did much of the game systems programming (e.g., character controller, level win conditions, etc.), though David, Jeremy, and Alvin also did a good deal of programming work. The art was primarily done by David (though Andy did the background art), and Jeremy did the music and selected the sound effects.

You can play the game here, on itch.io

lily_frog_logo lily_frog_gameplay

Close Enough (GMTK Game Jam 2024)

A project I did with a close friend, David Babazadeh.

The theme for this jam was Built to Scale, so we made a game where you have to resize two objects in order to get them to be the correct relative scale. We both shared programming responsibilities, I did the art, and he did the music. I think the game is rather fun and clever for what it is, and I think you could get some good laughs out of it.

You can play the game here, on itch.io

close_enough_title_screen close_enough_hippo_v_capybara

Spin to Win (Pirate Jam 16)

The theme was You are the Weapon, and we made a physics-driven game where you are a beyblade-like top with weapons growing out of you. You need to assemble the best assortment of weapons to beat your opponent. Our game was heavily inspired by autobattlers like The Bazaar and Team Fight Tactics.

Our gameplay came out a bit underbaked, but it was a worthwhile learning experience for us all. My teammates were Anthony Langer (art and UI) and Oren Dror (music). I did the programming and game engine work for this game.

spin_to_win_menu spin_to_win_gameplay

Untitled (DGA Jam Winter 2024-25)

untitled

The theme for this jam was Spirit.

I largely used this as an opportunity to experiment with some post-process shaders (as in the background and chromatic aberration), as well as an opportunity to make some basic music and art. I completed this game jam solo.

This game won most innovative in that game jam.

Mazzie’s Mission in the Mimic Museum

mazzies_mimic_museum

The theme for this jam was Halloween.

This game is a prop-hunt-inspired game where you clear out a museum of the mimics lying within. The mimics only move toward you if you aren’t looking at them. If you break too many real artifacts, you lose. Mazzie has a basic attack ability and an ability to reveal the mimics around her (which takes more mana). I made this game solo. This game used free assets from here and some other itch.io asset packs.