Games
Larger Projects (click through to their pages)
More coming soon!
Game Jams
Close Enough (GMTK Game Jam 2024)
A project I did with a close friend, David Babazadeh.
The theme for the jam was Built to Scale, so we made a game where you have to resize two objects in order to get them to be the correct relative scale. We both shared programming responsibilities, I did the art, and he did the music. The jam was four days long, and this project was built in Unity. Unfortunately, we made a mistake at the very last moment and didn’t submit properly to the game jam, but you can still play the game here on itch.io. I think the game is rather fun and clever for what it is, and I think you could get some good laughs out of it.
Spin to Win (Pirate Jam 16)
The theme was You are the Weapon, and we made a physics-driven game where you are a beyblade-like top with weapons growing out of you. You need to assemble the best assortment of weapons to beat your opponent. Our game was heavily inspired by autobattlers like The Bazaar and Team Fight Tactics.
Our gameplay came out a bit underbaked, but it was a worthwhile learning experience for us all. My teammates were Anthony Langer (art and UI) and Oren Dror (music). I did the programming and game engine work for this game, and it was done in Unity.
DGA/Cornell-related game jams
Untitled (DGA Jam Winter 2024-25)
The theme for this jam was Spirit.
I largely used this as an opportunity to experiment with some post-process shaders (as in the background and chromatic aberration), as well as an opportunity to make some basic music and art. I completed this game jam solo. This game was made in Unity.
This game won most innovative in that game jam.
Mazzie’s Mission in the Mimic Museum
The theme for this jam was Halloween.
This game is a prop-hunt-inspired game where you clear out a museum of the mimics lying within. The mimics only move toward you if you aren’t looking at them. If you break too many real artifacts, you lose. Mazzie has a basic attack ability and an ability to reveal the mimics around her (which takes more mana). I made this game solo. This game was made in Unity and used free assets from here and some other itch.io asset packs.